The Runaway Princess. By Johan Troianowski. Translated by Anne and Owen Smith; designed by Patrick Crotty. RH Graphic, ISBN 978-0593118405 (softcover), $12.99. 272 pages. January 2020.
The Runaway Princess, a giddy, self-aware romp, celebrates doodling, play, and spontaneous worldbuilding. Its title and cover may suggest a feminist fractured fairy tale of the Princess Smartypants variety, but it’s really a Baron Munchhausen sort of yarn, a happy riot whose main lesson is pleasure. Not so much a deliberate novel as a spree, it showcases author Johan Troianowski’s freewheeling cartooning while riffing on familiar stuff.
The first release under RH Graphic, Random House’s new comics imprint, The Runaway Princess translates Troianowski’s French series Rouge (2009-2017). The Rouge of the original becomes Robin here; she’s a wayward young adventuress with a touch of Little Red Riding Hood but also Pippi Longstocking. The world she travels is a vehicle for exuberant drawing and vivid, crayon-and-ink coloring. It’s also chockablock with drive-by homages to children’s literature, from classic fairy tales to Alice to The Wind and the Willows.
Essentially, The Runaway Princess collects three rambling quests that consist of hide-and-seek, maze-walking, and casual discovery. In the first, Robin traverses a dark and threatening wood, where she befriends four lost kids, all boys, whom she leads out of the wood, to a strange city and festival. There some of the kids get lost again and have be found. In the second tale, Robin and the boys discover an underground world, where Robin befriends a witch, until the tale takes a darker, Hansel and Gretel-like turn; more hiding and chasing ensue. In the third, Robin and boys are cast away on an island, where a benevolent explorer introduces them to the culture of the Doodlers: small creatures who make art. Treasure-hungry pirates attack, and again the plot affords plenty of frantic running around.
Notably, the book includes self-reflexive, interactive pages that invite the reader not just to read but to do things: solve mazes, shake the book, etc. That is, The Runaway Princess is a game of sorts; the book knows that it’s a book, and invites us to have fun with that fact. If Troianowski’s loose, scribbly style recalls Joann Sfar or Lewis Trondheim, his metatextual play recalls Fred’s classic Philemon series: as the plot bounces from one craziness to another, there’s little sense of danger or poignancy, more a benign, Fred-like absurdism and self-awareness. Troianowski excels at weird places—City of Water, Island of Doodlers—and favors graphic playfulness over tight logic, but it’s the direct appeals to the reader that make it work.
Though The Runaway Princess would be at home alongside Philemon, or, say, Sfar’s Little Vampire, it lacks the philosophical weight of Fred and odd tenderness of Sfar, and sometimes reproduces Eurocentric, colonialist clichés (as in the ethnological Doodlers plot). Yet the book fizzes like a rocket, and cheerfully celebrates creativity (in this, it resembles, say, Liniers’s Written and Drawn by Henrietta). In sum, it’s is a breezy, inventive launchpoint for RH Graphic, and recommended.